Programming in Java

Programming in Java

Learn Java programming with an interactive approach!

PLAYPEN offers CAMBRIDGE 2346: Intro to Programming with Java, an engaging course designed to introduce students to the fundamentals of Java programming. This course utilizes interactive content from zyBooks to enhance your learning experience.

Interactive Course Outline

1. Introduction to Java

  • Overview of programming concepts.
  • Setting up the development environment.
  • Writing your first Java program.

2. Variables and Assignments

  • Understanding variables and data types.
  • Performing arithmetic operations.
  • Utilizing constants and type conversions.

3. Branches

  • Implementing conditional statements.
  • Using logical operators.
  • Managing complex decision-making processes.

4. Loops

  • Constructing while and for loops.
  • Handling nested loops.
  • Applying loops for data processing.

5. Arrays

  • Declaring and initializing arrays.
  • Iterating through arrays.
  • Working with multidimensional arrays.

6. User-Defined Methods

  • Defining and invoking methods.
  • Understanding parameter passing.
  • Implementing method overloading.

7. Objects and Classes

  • Exploring object-oriented programming principles.
  • Creating classes and objects.
  • Utilizing constructors and access modifiers.

8. Memory Management

  • Understanding memory allocation.
  • Managing references and garbage collection.
  • Exploring stack and heap memory.

9. Input and Output

  • Handling input and output streams.
  • Reading from and writing to files.
  • Formatting output data.

10. Inheritance

  • Implementing class inheritance.
  • Overriding methods.
  • Utilizing polymorphism.

11. Recursion

  • Understanding recursive methods.
  • Solving problems using recursion.
  • Analyzing recursion performance.

12. Exceptions

  • Handling exceptions and errors.
  • Implementing try-catch blocks.
  • Creating custom exceptions.

13. Generics

  • Utilizing generic classes and methods.
  • Understanding type parameters.
  • Applying generics for type safety.

14. Collections

  • Exploring collection frameworks.
  • Working with lists, sets, and maps.
  • Iterating over collections.

15. Graphical User Interfaces (GUIs)

  • Building basic GUIs with JavaFX.
  • Handling user events.
  • Designing interactive applications.

16. Algorithms and Data Structures

  • Implementing searching and sorting algorithms.
  • Understanding algorithm complexity.
  • Exploring common data structures.

17. Advanced Topics

  • Multithreading and concurrency.
  • Networking and socket programming.
  • Accessing databases with JDBC.

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